Tag Archives: books

Monday blog tour!

My thanks this morning to fellow Mancunian speculative fiction writer and novelist Graeme Shimmin who nominated me to be the next person on the Monday Blog Tour. A pass-the-baton exercise bringing you blogs from different writers to start your week off on the right track!

What are you working on?

Between writing screenplays, I like to keep myself occupied by writing lengthy horror novels and short stories.

At the moment, I’m just waiting for my sci-fi/horror novel “Project Nine” to be published by myinkbooks.com. The good folks over there picked up my novel last year, and have been busily trying to convert my rather “eccentric” punctuation and spelling into something the public can actually make sense of.

What is it about?

Ah. The magic question.

“Project Nine” is about a young man who longs for immortality. He finds it in a beautiful woman who has escaped from a secret government research program that has created vampires through gene therapy.  He joins her and her friends who have also escaped in their endless trek across America’s backwoods, only to find himself hunted by a relentless detective and losing his own humanity in the process.

How does it differ from others in the genre?

If the Naughties have been so far filled with horror movies populated by twenty-something kids with six-packs and hair extensions, “Project Nine” is about as far from that kind of thing as you can possibly get.

It’s gritty, realistic, and psychologically believable. But it also has the large scale and operatic quality of classic horror stories. I aimed to balance the grim realism of modern fiction with the more emotionally-resonant horror of the 1970s and 1980s.

The vampires in this story are not cape-wearing cliches, nor are they gorgeously, seductive creatures. They are real people put in an extraordinary situation. They make good and bad choices. And they are capable of acts of kindness or unspeakable wickedness.

Why do you write what you write?

Why indeed. Who knows what evil lurks in the mind of Man? Not me, certainly. In my defence, I blame watching a steady diet of old Universal and Hammer horror movies when I was a kid. Rod Serling’s “Twilight Zone” stands out for me as being the best SF/Horror TV series ever made.

However, the first movie that really made my hair stand up on end was actually not a movie at all, but the truly frightening Made-For-TV, 2-part adaptation of Stephen King’s “‘Salems Lot” — the one with David Soul and James Mason. Man, that was scary.

Essential, late-night, family-friendly viewing!

Essential, late-night, family-friendly viewing!

I’ve also been an avid fan and collector of comics since I was knee high to an Inhuman. Marvel and 2000AD to be precise. People like Alan Moore have been a huge inspiration, especially “Watchmen”  and his run on DC’s “Swamp Thing”.

As far as “real” literature goes, HP Lovecraft remains for me the greatest master of the craft. I also devoured novels by Stephen King (although I especially like the short stories in his “Night Shift” collection) and the criminally underestimated British king of horror, James Herbert. Other influences include: Peter Straub, Frank Herbert, Terry Brooks, Anne Rice, Phillip K Dick, Harry Harrison and, of course, Ray Bradbury.

There. You asked for it.

Swamp Thing - the thinking man's horror comics.

Swamp Thing – the thinking man’s horror comic.

What is your writing process?

You mean I have a process?

Seriously, it all depends on whether I’m writing screenplays, novels, or short stories.

Screenplays tend to be very structured. I outline to a varying degree of depth before writing a first draft. Then I use a structured rewrite process. I recommend reading as many books as you can on the subject and then employing the rewrite proceess used by Paul Chitlik in his excellent book. Then repeat. Over and over again. And again. And again.

My novels are a different animal. My first novel started life as a comic script (now lost, sadly) and then grew into a full-length book. My second, unpublished work began life purely as a novel. I had a rough idea of what I wanted to say and what the theme would be, then I started writing. Now I’m in the process of getting peer feedback before rewriting and editing.

Short stories usually come out of the blue. I get a first line or an idea as I’m in the shower or walking down the street and then I run with it. The ones that pop into my head seem to be the most successful. The ones I agonize about and outline never see the light of day. Weird, eh?

How much do you write in a day?

Depends. I just wrote an entire screenplay in five days. When I was in what I like to call my James Joyce phase I could write ten pages of single-spaced prose on my typewriter (yes, I had one of those). That comes to about 350 words a page. So 3,500 words a day.  You nosey parker, you.

Previous Writer

I was asked to contribute to this project by Graeme Shimmin  as part of a chain of connections from writer to writer. Each writer answers the questions and then links to the next writer in the chain. Graeme writes mainly alternate history and some excellent short stories. I suggest you check out his intriguing, fact-filled blog.

Next on the Tour

Graeme Cole is a filmmaker extraordinaire and bon vivant who also writes absurdist fiction. He currently resides in Bosnia and runs L’Institute Zoom, which maintains a blog here.

Andrew Bellware is a sci-fi/fantasy/theatre director/writer/actor and all-round swell guy who works out of NYC. He and his producing partner run Pandora Machine Films, which maintains its eponymous blog (Rated “R” for some racy content — you have been warned). I recommend their marvellous movie Clone Hunter, written by some guy from England 😉

Clone Hunter - the greatest science-fiction ever made, apparently!

Clone Hunter – the greatest science-fiction ever made, apparently!

The Hobbit: The Desolation of Smaug reviewed (or “Not more barrels”).

The Hobbit Part 2: or "how many characters can we fit in a barrel?"

The Hobbit Part 2: or “how many characters can we fit in a barrel?”

This week, here’s a review that shows the perils of big-budget filmmaking from a screenwriting perspective.

WARNING: SPOLIERS AHEAD

Now, I really loved “The Hobbit Part 1”. I mean, I really loved it. Others may have thought it lacked action scenes and spent too long with the unfunny dwarves. However, I loved exactly that. Music is a much-ignored part of filmmaking. But when done correctly, it can elevate a film to something fantastic. Consider Superman the Movie (the Christopher Reeve one, not the emo-Superman of recent years), Star Wars, Indiana Jones, and Close Encounters. All had great soundtracks. Coincidentally, all by John Williams. But other composers like John Barry or even Daft Punk have come up with equally good soundtracks. Anyway, I digress. The point is, the Lonely Mountain Song by Neil Finn was my favourite soundtrack piece of 2013.

I also liked the time spent setting up the dwarves. Film is not a video game. These are supposed to be STORIES about CHARACTERS. Not just an endless succession of CGI chase and fight sequences (which become outdated fast. Check out the Matrix Reloaded if you don’t believe me).

So, in short, I loved Part 1. Loved Rhadghast with his rabbit-drawn sled. Loved the goblin king. Great.

Now to “The Hobbit Part 2″…

It began well enough. Through the “magic” of 3D (it wasn’t available in anything else in my cinema), I was transported to, respectively: Bree, Beorn’s cottage (although this lasted slightly less longer than I had hoped), and the caves of Thranduil. Very nice stuff. Even liked Tauriel and Kili (although I’m not sure how a romance between an elf and a dwarf would work in practice).

Then we came to the barrels. And this is, for me, where it all went wrong.

Now, I understand that this is a adventure film. There has to be SOME action, right? So I was along for the ride. Until the laws of physics started to be routinely ignored. Not only that, but it seemed the laws of PLOT LOGIC were ignored as well.

During the barrel riding scene, elves became superhuman. Dwarves also became superhuman. The numbers of barrels magically fluctuated (maybe Gandalf put a spell on them). Dwarves leaped twenty feet out of moving barrels in a fast-flowing river to steal weapons from the hands of Orcs and throw them back with deadly pinpoint accuracy. And having done all this, they arrive at Laketown and complain they haven’t got any weapons… having just slain about two hundred Orcs!

Still, my growing sense of apprehension was only a feeling of dread akin to the knowledge that the Necromancer had returned. So I went along to Laketown, hoping things would improve.

And, for a while, things did. The Necromancer, and his link to the evil eye in LOTR, was a very nice touch. Not in the book, but it made perfect sense within the context of the movies.

Then came Laketown.

Peter Jackson’s LOTR is reknowned for its attention to detail. It is said that there is so much set detail in Rivendell that it can never be captured on camera.

So what went wrong in Laketown? All of a sudden, it felt like I was on a set. Maybe it was the heavy overuse of interiors. But everything looked a little bit fake. The politics of Laketown were also hard to grasp. Stephen Fry’s Mayor seemed to fluctuate between wanting to kill the dwarves and wanting to help them. Nor was it clear what Bard the Bowman’s  status was in Laketown. Anyway, it was here that the Hobbit and I parted company.

Cue, Smaug. Everybody loves a dragon. I am no exception; I’m a sucker for the mythical beasties, ever since seeing Disney’s rather frightening kids’ film “Dragonslayer”.  So when Smaug appeared, I wanted to like him.

Yet, while Bilbo raced for the Arkenstone (which has no magical properties, it appears, so why it was so valuable compared to a mountain of treasure the size of Wales escaped me), we were treated to the least enjoyable action sequence I have yet seen in the whole film series.

Instead of a brisk romp with a dragon, this sequence turned into a half-hour epic. Dwarves managed to survive fifty-foot drops. They leaped across thirty foot-wide gaps. Never again will I doubt dwarven architecture, as a waking dragon can cause an earthquake in Laketown but fail to bring down the roof of a chasm even when all the support beams are shattered.  The dwarves (ingenious creatures worthy of a job at Microsoft) are able to rig up a one-hundred foot molten gold statue in less than a minute.

When said statute suddenly (and inexplicably) explodes in a torrent of molten gold, it had me rolling my eyes and sinking into my seat.

Another example of plot nonsense occurs when Smaug returns to find Bilbo quivering, ready to be eaten and accepting his fate.

“I’ll show you,” says Smaug. “I’ll burn Laketown down, that’ll make you suffer!”

How about eating him? Wouldn’t that make him suffer? But no, Smaug decides to save Bilbo for later (after all, there’s another three hours to go), and burn down Laketown. Which he would do anyway.

Hmm.

Don’t even get me started on how Thorin manages to use a heat-conductive metal shield to float safely on a river of molten gold.

So in conclusion, “The Desolation of Smaug” is definitely a film of two halves. The nice character moments and humour of the first half is undone in the second half by an over-reliance on the same physics-defying and unconvincing CGI we have sene in films like “Indiana Jones 4” (Remember the fridge? That’s worthy of a trope in itself, much like “Jumping the Shark”. Maybe we should have “Riding the fridge”?)

Perhaps it’s the result of so many disciplines being involved in what used to be a proces involving only actors, a director, and a handful of crew. Maybe it’s even due in some way to the input (or lack of input) of Guillermo Del Toro, who apparently departed the production due to delays in filming. It’s anyone’s guess how having such a visionary director leave halfway through affected the outcome. But whatever the cause, it felt like the filmmakers had thrown in their towels after the barrel riding scene.

I don’t know if “The Hobbit” will take its place alongside the “Lord of the Rings” as modern classics. But it seems that in a world where anything can be conjured up using that magical CGI paintbrush, filmmakers need to exercise more restraint. Otherwise they risk suffering the fate of a certain cartoon mouse who also experimented with magic and came undone.

Monsters in the House

Today I’m going to share some secrets with you about how to write in the movie genre called “Monster in the House”.

The late, great Blake Snyder can be credited with bringing this term into popular phraseology amongst screenwriters. Basically it is the kind of movie where there is a Monster… in a House. Geddit? Many horror movies use this genre, but so do many other kinds of film. For example, Blake says in his excellent books “Save the Cat” and “Save the Cat Goes to the Movies”  that the good ol’ Monster in the House includes such films as “Jaws”, “Independence Day”, “Scream”, “Single White Female”, and even “Fatal Attraction”.

So how does this go? Well, put simply, Blake says you must have a Monster, a House, and a Sin committed by one the chartacters that invites the Monster into the House. For example, in “Jaws” it is the Mayor’s refusal to close the beaches, out of fear that it will damage tourism on the island, that invites the great white shark to keep munching on the locals.

 

Birds Film

Alfred Hitchcock’s The Birds starring Tippi Hedren. Can you spot the “Monster” and the “House” in this movie? Extra marks if you can remember what the “Sin is, too!

 

Blake’s books include a whole host of other great observations about this genre and others and I encourage you to read them all. However I thought I would apply this to my own latest screenplay while I was working on it. The result was that I may have come up with a definitive “blueprint” for the Monster in the House genre.

This may or may may not make sense without reading Blake’s books. However, you can find some illuminating examples by visiting his wesbite http://www.blakesnyder.com/ and using the free dowloads there.

Anyway, here goes…

 

MONSTER IN THE HOUSE STRUCTURE BLUEPRINT

1. Setup

The House is introduced and described. The Hero’s weakness is also introduced. Don’t forget to Save the Cat!

2. Catalyst

The Sin is committed, ultimately (but not necessarily there and then) inviting the Monster into the House.

3. Debate

Resistance of whatever is the catalyst by the Hero.

4. Break into Act Two/Turning Point # 1

The main conflict with the Monster begins.

5. B Story

The Hero and another character interact.

6. Fun & Games

Hide and Seek with the Monster in the House.

7. Midpoint

Stakes are raised. The Fun is now over. A and B stories cross. Kiss at 60?

8. Bad Guys Close In

Turn, Turn, Turn as one by one the Monster kills off the Hero’s allies and generally makes things harder for them.

9. Rock Bottom

The Sin is finally exposed. The Whiff of Death occurs.

10. Dark Night of the Soul

Despair. Monster appears victorious.

11.Break Into Act Three

The solution!

12. Final Challenge

The Hero combines his weakness with what he has learned during the story to  defeat the Bad Guy (and optionally Save the Cat if not done before).

13. Resolution

Survival, basically.  Optionally you may show how the Hero has overcome his weakness.

 

So there it is. I’d be interested in knowing what anyone else thinks about this. But it seems general enough to apply to pretty much any Monster in the House script.  Next time I may even break down a popular movie into these component parts to see if it does work all the way through. Until then, keep writing!

 

 

 

 

 

 

10 comic book superheroes who deserve their own movie…

Ahem…

(In ominous voice)

In this blog, dear reader, I tempt vilification by geekdom. Should I leave out a beloved favourite, I will no doubt suffer the wrath of comic book fanatics everywhere. And yet it would be remiss of me indeed not to at least attempt a short compendium of comic books which should have their own movie.

Some of the creations listed below may have already had their own movies, but these were either so bad they have been entirely forgotten, or so low budget as to demand a proper blockbuster version. You decide…

Marvel enters the 1970s with Heroes for Hire.

Marvel enters the 1970s with Heroes for Hire.

10. HEROES FOR HIRE

Created at the height of the Kung-Fu/Blaxploitation movie genre craze in the 1970s, the Heroes for Hire became major fixtures in the Marvel Universe. Comprising Iron Fist — a Westerner trained in mystical kung-fu arts by interdimensional monks — and Luke Cage aka Power Man — a street fighter given a second chance by an experiment that made him virtually indestructible, the Heroes for Hire were just that. Motivated by dollar bills rather than altruism, they usually managed to stay on the side of good. Actor Nicholas Cage was so taken with Power Man that he adopted the character’s second name as his own. Surely worth a movie?

9. POWER PACK

Invented by Marvel in the 1980s, this is the story of four ordinary children who receive super-powers from a dying alien, Power Pack faced the menace of the alien Snarks, who were hell bent on Earth’s destruction. Tasked with rescuing their inventor father from the Snark mothership, these kids behaved like real kids — squabbling, crying, and discovering their inner heroes. This one has Disney stamped all over it. A terrible TV pilot made in the 1990s is best forgotten.

8. HOURMAN

An unfairly maligned character, Hourman was a Golden Age superhero who appeared in All Star comics before being revamped in DC comics by supergenius comic book creator Gardner Fox (Flash, Green Lantern etc etc). Chemist Rex Tyler discovers a miracle pill (Miraclo) that gives him superpowers… but only for one hour.  The twist was that Miraclo was addictive, which gave this character a greater psychological realism than others of his era.

7. THE MAN CALLED NOVA

Richard Ryder was Marvel’s 1970s version of Peter Parker  — a weedy loser who was given incredible powers and became “the human rocket” when he was zapped by a spaceship and given the powers of a Centurian Nova Prime, guardian of the planet Xandar.  Ryder had a popular comic book, teaming up with other heroes such as Spider-Man, before finally relinquishing his powers. An awesome-looking new version of the superhero was launched for the Annihilation: Conquest storyline in the 2010s, proving that Nova can still attract the fans.

185px-Nova_1_(1976)[1]

Nova rockets into the 1970s!

6. SLAINE

Pat Mills’ extraordinary Celtic barbarian warrior first graced the pages of 2000AD at the turn of the 1980s. Since then his popularity has endured. A rather “earthy” hero, Slaine is accompanied on his journeys across time by the disgusting dwarf Ukko, and has faced off against both aliens and dinosaurs. But Slaine’s most unique feature is his “warping” power, in which he channels the energy of ley-lines to became a monstrous, Hulk-like behemoth!

5.DR. STRANGE

Created by Stan Lee in the 1960s, Stephen Strange was a gifted surgeon with a drink problem. After crashing his car, he was found by the Ancient One and schooled in the mystic arts to become Earth’s sorceror supreme. A classic, old-school superhero, Dr. Strange’s adventures took him to all manner of fantastic and bizarre dimensions thanks to legendary comics artist Steve Ditko. A TV movie was made in the early 1980s with John Mills that actually wasn’t all that bad. Time for another try, methinks.

4. THE SUB-MARINER

Originally a villainous foe of The Fantastic Four, Prince Namor of Atlantis grew to become much more than that. Namor’s supreme pride and arrogance makes him the perfect anti-hero. He’s had his own comic book on and off since the 1960s. But a movie? Well, it would be better than “Aquaman”. If only they could get rid of those nutty wings…

Prince Namor, cousin of Colonel Sanders.

Prince Namor, cousin of Colonel Sanders!

3. THE BALLAD OF HALO JONES

Before Watchmen, Alan Moore created a host of genius characters, many for British comic 2000AD. Halo Jones is an Everyman, or rather, an “Everygirl”. Born into an overpopulated Earth in the far future, she seeks escape and adventure beyond the stars, only to find abject misery, cruelty, and exploitation at every turn as both a scantily-dressed hostess and a battle-hardened warrior in a horrific future war. Gloriously pessimistic.

2. WONDER WOMAN

The archetypal female superhero — so why has she never had her own movie? Played by Linda Carter on TV in the 1970s in a series that was far too campy for its own good,and invented by psychologist William Moulton Marston, Wonder Woman exemplified the fighting spirit of America in WWII. This is a superhero with a  history as long as Batman and Superman. An attempt was made to revitalize the character recently but proved a misfire. But who could step into Wonder Woman’s boots and lasso?

1. SWAMP THING

When Alan Moore was lured to America by DC comics in the 1980s, he reimagined this floundering comic book property. From his humdrum origins as yet another product of a scientific experiment gone wrong, Swamp Thing was transformed into one of the finest comic books ever written. Moore’s magnificent “American Gothic” cycle sees Swamp Thing encounter all manner of staple horror monsters, all wonderfully reinvented to reflect modern America…. menstrual werewolves, water-dwelling vampires, radioactive zombies, haunted houses filled with the victims of gun crime. Swamp Thing journeys across the multiverse, from Heaven to a Hell that is the most completely imagined vision of the afterlife in the history of comics. During this we are also introduced to a British psychic called John Constantine. Swamp Thing was made into two attrociously bad movies in the 1980s as well as a TV series. None of them have (thankfully) anything to do with Moore’s work. This is a comic book that is ripe for the big screen (pun intended). Forget the other big green guy. Swamp Thing is where it’s at!

Why was He-Man so crap?

he-man

Today I am tackling an issue that has been playing on my mind for many years. Several attempts were made in the 1970s and 1980s to fuse fantasy with science-fiction in movies. This is not a new trend, and is generally called “Science Fantasy”. For instance, Edgar Rice Burrough’s John Carter novels are science-fantasy. CS Lewis (of Narnia fame) even wrote a religious allegory sci-fi series known as the “Space” trilogy.  In movies we have 1983’s “Krull”, the notorious flop “John Carter”, and the lilttle-known but half-decent movie “Pathfinder”.

But what does these have in common? Well, they are crap.

That’s not to say we can’t love them. “Krull” has a particular place in my heart, not least for the amazing Freddie Jones and the use of actual British character actors. The CS Lewis novels are great flights of fancy (although totally scientifically incorrect).

But for some reason critical success has mostly eluded these works. There is something about the melding of high fantasy (magic, swords and sandals) with science-fiction (high tech, high concept) that creates works of daftness rather than genius.

Take He-Man.

He-Man has his roots firmly in Robert E Howard’s “Conan” stories. With a technological twist. His home planet Eternia contains magic but also machines and flying vehicles, cyborgs and laser-guns. You would think that such a world would provide great images and great storylines. Instead, it always manged to be childish and rather stupid. Like GI Joe on Magic Mushrooms.

Jitsu - one of Skeletor's less memorable henchmen.

Jitsu – one of Skeletor’s less memorable henchmen.

The animated series was designed to promote Mattell’s line of action figures, whish was apparently created to cash in 1982’s “Conan” movie, but which had to be redesigned when said Arnie movie featured so much nudity and gore that it was rated “R”. However this may be apocryphal.

For He-Man newbies, He-Man was in fact Prince Adam of Eternia. A fact that nobody could discern despite being identical and never wearing a mask. He rode a cowardly beast that transformed into a fiercer version whenever Adam became He-Man (nobody bothered to explain why in a planet where everybody could use flying vehicles Adam settled for riding on the back of his pet cat).

Nothing too unusual there. If we can buy Superman, why not Prince Adam? But unlike other cartoon characters, there was something udneniably dorky about He-Man. Possibly it was his very name. The far more successful cartoon TV show “Dungeons and Dragons” had some genuinely unsettling moments. But He-Man’s greatest foe was… Skeletor.

Ah, Skeletor. Far more likeable than He-Man with your silly plotting and villanous laugh. But the unfortunate bad guy only ever managed to surround himself with complete morons who alway fouled up his schemes. He may have had more success working with the Three Stooges than the likes of Beast-Man, Mer-Man and Lockjaw.

Skeletor - the villain everyone loves to hate... almost.

Skeletor – the villain everyone loves to hate… almost.

Which brings us to the 1987 live-action movie.

In fact, it’s not that bad when watched today through the tinted lenses of nostalgia. Meg Foster is eerie as Evil-Lyn, the plot (albeit a bit silly) is so perfectly “Eighties” that it’s watchable. Frank Langella provides a suitably grave Skeletor. However the plot suffers from two things – cliche and a lack of credible worldbuilding. Lines like “It’s too quiet” grate. Gone is the backdrop of Eternia (struck out for budgetary reasons). And the characters are all pretty stock and one-dimensional.

Perhaps part of the problem is the inherent silliness of the science-fantasy genre, a genre that exists only to draw attention to itself. Science-fantasy stories scream out, “Look how clever I am!”. But in fact they only use cliches from both genres, creating storylines with few surprises  but which also strain our credibility.

Consider “John Carter”. Not only are we supposed to believe  in aliens, life on Mars, teleportation, a second set of aliens, and magic… but a third set of competely different aliens as well. Phew!

So there you have it. He-Man’s crapness is inherent. It both endears us to him and repells us, as it does with many other high-bidget flops. On reflection, I think it’s because using two genres (some may say opposing genres) weakens the depth of storytelling. We are so concerned with the language and imagery of the story, that there is no room left for what audiences desire most… plot twists and great characters.

So my advice is.. avoid the science-fantasy genre altogether. Unless you want to produce a very expensive white elephant.

And I bet you thought I would never get any writing tips out of this post! 😉

Horror Without Victims review

Here is a very nice review of “Horror Without Victims”, an anthology which contains my short story “Clouds”. It’s only the second time I’ve been published in a British anthology. The first time was with my story “Charlie” in the British Fantasy Society’s anthology “Terror Tales”, alongside Neil Gaiman and Kim Newman.

http://paintthistownred.wordpress.com/

The reviewer calls it “psycho-geographic horror”, and although I didn’t plan it out that way, I’d have to agree!

If you haven’t got a copy yet, I’d recommend it (because my story is in it, of course – but also because it contains 24 other excellent, frightening, funny and awe-inspiring stories, all on the theme of horror without the gore).

product_thumbnail[1]

Do you need to pay for classes?

The short answer? No.

There are plenty of free resources out there which will tell you as much, if not more, than paying hundreds of £££ to sit in an audience and watch Robert McKee or his contemporaries.

Now I’ll qualify that. I have never paid hundreds of ££££ to watch these people. But when so much stuff is available for nothing, why would I?

One thing I would be wary of is any class that promises to get you a sale. There are many, many, many reasons (to quote Police Academy) why films get made. Many great directors, writers and producers have failed to get surefire successes off the ground for no reason other than poor luck. As for the bad movies that do get made, well… consider “Battleship” and “Glitter”.

"I wish we'd spent more money on script development"

“We should have spent more money on script development”

So without further ado, here are just a few ways to imporve your writing for free:

i) Free online classes

There are many of these. Check out www.screenwritingU.com for some examples. Check first, but for many you pay nothing except your landline fees. If you are in the UK and you have a budget package on your phone line it may cost you even less, as most calls in LA are schedule around noon PCT, which translates to after 8pm GMT.

ii) Books

Yes, actual books. Those paper things people used to read before computers. Take a look at the star ratings on amazon.com to sort out the wheat from the chaff.

iii) Screenplays

Incredible as it may seem, reading professional screenplays can help you writing your own amateur screenplays. You can buy them from online retailers like Amazon or eBay. Or you could read some for free from various websites, provided you do this legally of course.

iv) Interviews with sceenwriters

Why listen or read to people who never had a screenplay published about how to write and sell screenplays? Wouldn’t you be better actually hearing from folks who made a living doing what you want to do? I recommend  “Tales from the Script” and the fantastic, irreverent “Devil’s Guide to Screenwriting” by the incomparable Joe Eszterhas if you want to laugh at the madness of Hollywood.

v) Writing

One of the best ways to improve your writing? Actually writing. Studying the careers of many A-list screenwriters and authors has taught me that they write. A hell of a lot. More than you would believe.

Now this is difficult if you already have a job. Believe me, I know about this. However if you set aside some time for witing EVERY DAY, you will reap the rewards.

vi) Feedback (added)

As has been pointed out to me below, this is another invaluable way of improving your writing. Feedback can be gleaned from many sources. So many, that I will make it the subject of another post. But some examples may be: online communities such as American Zoetrope, Triggerstreet and Talentville; other writers, by joining a writer’s group (check the ‘net for one in your area); personal contacts (but not your grandma — unless she also happens to  write screenplays). These sources are not always reliable nor appropriate for your screenplay, however. Somebody who loves historical romances may not appreciate your zombie/sci-fi mashup script, so use with caution.

So there you have it. My top tips for improving your writing for free.

Hope this helps!