Tag Archives: story

The Death of Cinema?

At Cinemacon recently, studio heads tried to wrap their minds around why theater ticket sales are declining. Various factors were blamed, from DVD sales to online channels and ticket prices. The answer? A new “delivery method”. A way to get movies streamed instantly into peole’s homes, via the Internet.

After all, the Internet will solve everything.

In my opinion, this view fails to understand the fundamental reason why ticket sales are declining. I can only speak for myself and the people I know. But when asked why they don’t go to the movies, they invariably say “because there’s nothing worth watching”.

I would submit that this is the fundamental issue. It’s a simple cost/reward ratio. People don’t want to shell out a hefty £8 or $8 to sit in a  theater and be bored for 2 hours by a mediocre movie.

The real culprit, folks, is “Tentpole fever”. This can be traced back to the 1970s and the rise of the summer blockbuster. Spielberg’s “Jaws”, “Close Encounters” and Lucas’s “Star Wars” were both phenomenal successes. Together the pair created another franchise: the Indiana Jones films. And Hollywood has been chasing that golden ticket ever since.

It’s no surprise that Disney studios (Remember when they used to make charming family animation films?) has announced they plan to release a new “Star Wars” movie every year.

“Star Wars” was released in 1977. Yes, it was a global cultural phenomenon. But that was then. Thirty-six years ago. Since then we’ve had two sequels and three pretty poor (and universally panned) prequels. Do we really need more?

Recently some huge tentpole movies have bombed.  “John Carter” and “Jack the Giant Slayer” for instance. Why?

Let’s contrast these movies to the far more successful, “Tron Legacy”.

“Tron Legacy” does a good job of updating the original which was Disney’s way of tapping into the home computer revolution of the early 1980s. The light cyces are cooler, the world bigger, the SFX more polished. The acting is solid in most places. And it has a great atmospheric score by Daft Punk. But it also has something else… soul. At its heart, this is a father/son story about estranged parent/offspring reuniting, bonding, and letting go.

However while “John Carter” may be a love story, there is no real sense of the romance between the two leads, and any sense of reality is blown away by the ever-escalating and frankly ridiculous plot devices (wait, it’s aliens, Martians, more aliens, different Martians AND magic?) which destroy our sense of disbelief early on.

The point to all this ?

These are STORY issues.

Yes, Hollwyood is still capable of making great movies. 2012’s “Avengers Assemble” and “The Hobbit” to name a few.

But by focusing on STORY and less on SFX, Hollywood could reach more people, deliver more satsfying stories, spend less cash per picture, and make more money.

Nowadays, studios make only about a dozen films a year tops themselves. Each one is stuffed with SFX. It’s an all-your-eggs-in-one-basket strategy. And if a film flops, the results can be disastrous. Disney lost $160 million on “John Carter” alone. But in the golden age of Hollywood, studios churned out hundreds of movies.

You do the math.

My take? The Internet will not solve the problem of why fewer people are watching films. I would argue that the demand is still there. People will always want an evening of magic, living vicariously through 40 foot high technicolor  images on a silver screen. The real question is one of supply.

To trend or not to trend… writing in the “hot” genre

What is “hot” in Hollywood? What kind of screenplay does Hollywood want?

Surely, the cynical starving writer thinks, if I find out what genre is hot and I write in that genre, Hollywood will want my screenplays? The simply law of supply and demand will do my marketing job for me. If “found footage” scripts are hot, simply write one and riches will await.

But hang on, says the artist (who doesn’t mind if he or she starves or not), isn’t that betraying your art? Isn’t it selling… out?

Well, I have no problem with someone writing for a living. Even Leonardo da Vinci had to eat. And although I could do without yet another “disaster mash-up” movie (SyFy channel, I’m looking at you), I remember one of my earliest instincts was to find out what Hollywood wants in a screenplay. After all, they are the buyers and I am the seller.

But there are several problems with trying to write in the “hot genre”. First of all, Hollywood is a long way away. Not just in space, but in time. Studios frequently undertake test screenings to gauge the popularity of a film before it is finished. People in Hollywood know what the outcome of these screening are. Hence in your newsletter you might get an inexplicable slew of requests for stories about “dogs verses aliens” from producers anxious to copy the newest surefire hit.

And therein lies the problem. Because by the time you write said screenplay, the trend will be over, and “Buster Saves the World” will be yesterday’s movie news. Writing for the latest hot trend is like trying to hit a constantly moving target. By the time you’ve nocked your arrow and written your screenplay, the movie world has moved on to the next “hot” project.

Having said that…

Certain types of script always stand more of a chance of getting made. They are generally as follows…

– Female driven

– Limited location

– Low budget

– Horror/thriller

– No SFX

These are the calls for screenplays you will encounter most frequently in newsletters and advertisements.

BUT.. and this is a big BUT!

I personally have found that I have less success trying to write in low budget genres. For some reason I naturally (and unfortunately) gravitate toward big action set pieces, usually sci-fi or horror. And yet I have more success selling these type of stories than when I write my one-location character-driven drama.

So if anything can be drawn from my limited experience, it’s this… write in the style and genre you love AND which you are best at. Whatever the budget. Whatever the genre. And THEN worry about rewriting it so it can get made. Maybe you can reduce the budget without losing that great scene with the giant ape climbing the Empire State Building.

This is a strange business. As Dan Ackroyd once said: “I write ’em big, and they keep making ’em.”

Here’s hoping you can write big too!

Do you need to pay for classes?

The short answer? No.

There are plenty of free resources out there which will tell you as much, if not more, than paying hundreds of £££ to sit in an audience and watch Robert McKee or his contemporaries.

Now I’ll qualify that. I have never paid hundreds of ££££ to watch these people. But when so much stuff is available for nothing, why would I?

One thing I would be wary of is any class that promises to get you a sale. There are many, many, many reasons (to quote Police Academy) why films get made. Many great directors, writers and producers have failed to get surefire successes off the ground for no reason other than poor luck. As for the bad movies that do get made, well… consider “Battleship” and “Glitter”.

"I wish we'd spent more money on script development"

“We should have spent more money on script development”

So without further ado, here are just a few ways to imporve your writing for free:

i) Free online classes

There are many of these. Check out www.screenwritingU.com for some examples. Check first, but for many you pay nothing except your landline fees. If you are in the UK and you have a budget package on your phone line it may cost you even less, as most calls in LA are schedule around noon PCT, which translates to after 8pm GMT.

ii) Books

Yes, actual books. Those paper things people used to read before computers. Take a look at the star ratings on amazon.com to sort out the wheat from the chaff.

iii) Screenplays

Incredible as it may seem, reading professional screenplays can help you writing your own amateur screenplays. You can buy them from online retailers like Amazon or eBay. Or you could read some for free from various websites, provided you do this legally of course.

iv) Interviews with sceenwriters

Why listen or read to people who never had a screenplay published about how to write and sell screenplays? Wouldn’t you be better actually hearing from folks who made a living doing what you want to do? I recommend  “Tales from the Script” and the fantastic, irreverent “Devil’s Guide to Screenwriting” by the incomparable Joe Eszterhas if you want to laugh at the madness of Hollywood.

v) Writing

One of the best ways to improve your writing? Actually writing. Studying the careers of many A-list screenwriters and authors has taught me that they write. A hell of a lot. More than you would believe.

Now this is difficult if you already have a job. Believe me, I know about this. However if you set aside some time for witing EVERY DAY, you will reap the rewards.

vi) Feedback (added)

As has been pointed out to me below, this is another invaluable way of improving your writing. Feedback can be gleaned from many sources. So many, that I will make it the subject of another post. But some examples may be: online communities such as American Zoetrope, Triggerstreet and Talentville; other writers, by joining a writer’s group (check the ‘net for one in your area); personal contacts (but not your grandma — unless she also happens to  write screenplays). These sources are not always reliable nor appropriate for your screenplay, however. Somebody who loves historical romances may not appreciate your zombie/sci-fi mashup script, so use with caution.

So there you have it. My top tips for improving your writing for free.

Hope this helps!

 

Characters in your screenplay – good in a room?

Boy, I wish I could write great characters. Then I would feel qualified to write an article on them. But in all honesty, I can’t lay caim to that (what? you cry. Humble? Moi?). So instead this is just about a few techniques I use to write characters that might work for you.

William Goldman said famously that screenplays are structure.

But if you’re like me, you’ll want to know how to populate your story with great characters. They can make the difference between selling a screenplay and it ending up in the slush pile.

More importantly, they can also make your story into something that will hopefully last longer than the popcorn you bought going into the theatre.

How many times have you seen a (usually big budget action) movie, and been carried along by the stunts, explosions, etc. only to never watch that movie again?

In contrast, how many times have you watched certain movies over and over again?

Why do you do it?

What do The Terminator, Casablanca, The Producers, and Frankenstein all have in common?

Great characters.

What would The Terminator be without shrinking violet waitress-turned-badass Sarah Connor? (Answer: Terminator 3)

What would Casablanca be without the outwardly cynical but morally sound Rick?

What would Annie Hall be without the neurotic Alvy Singer?

How about Dirty Harry without Harry Callaghan? Or Rocky without Rocky Balboa? It’s no coincidence that many successful movies have character names as their titles, or even the occupations of the characters (Ghostbusters or The Goonies).

Okay. We get it. Characters are important. They keep us interested in the movie long after the special effects aren’t so special anymore. And SFX go out of date really quickly.  Have you seen The Matrix Reloaded recently?

But I digress…

So here are a few tips I use when designing characetrs.

1) Real Life

Yes, sad but true. Real life actually inspires a lot of art. You remember real life? The stuff that goes on when you’re away from your computer? Sometimes it can be smelly and unpleasant?

Take a walk down any street or through any mall (if you’re an American) and make a mental note of the different people you see. Try to imagine their backstory. How did they become that person? The weirder (or rather “more interesting”) the people, the more extreme the characters.

2) Contrasts

If your protagonist is a quiet guy or gal, a little shy maybe, then try having a nemesis who is exactly the opposite: brash, loud, confident.

If your protag is a straight-forward, no-nonsense, action type, try having a nemesis who is sneaky and never gets his or her hands dirty.

For a good example of this, see Bruce Willis and Alan Rickman in Die Hard.

3) Admiration

One of the ways to make a protagonist interesting is to make them the best at what they do. James Bond, for instance, is the best spy. Wolverine out of the X-men is an unstoppable fighting machine. The ultimate example of this is Superman –  he flies, is invulnerable, always saves the day, and he never lies. He is perfect in every way. yet that’s his curse. Which brings us to…

4) Flawed

Heroes have to have a flaw to be likeable. We all root for underdogs. Arnie in End of Days is faced with insurmountable odds. It makes him human (-ish). Rick in Casablanca is bitter and cynical due to the loss of his love. But we understand why; Ingrid Bergman is quite a catch. Wolverine in X-Men is prickly (literally) because he was mistreated by the military.

Heroes must have a flaw or they become boring. Like Tomb Raider.

5) Consistency

Would Bruce Willis in Die Hard talk to himself in a neurotic way about his situation the way Woody Allen does in Annie Hall?

Would Rocky Balboa set up a complicated sting operation the way Luke Skywalker does in Return of the Jedi in Jabba the Hut’s palace?

That’s consistency. Characters must act according to their personalities throughout the entire screenplay. This is a tough one.

For an example of where this rule is broken, see also Die Hard. John McClane (hero) bumps into an unarmed Hans Gruber (baddie). Gruber pretends to be an American hostage. He does it so well that McClane hands him a gun. Gruber uses the gun on McClane. But guess what? McClane knew Gruber was Gruber the whole time, and the gun is unloaded! But then Gruber’s allies burst onto the scene, removing McClane’s advantage anyway.

Now this may be a good example of misleads and reversals (have to make that the subject of a later post), but it’s bad characterization. Why? Because McClane is a blue-collar cop while Gruber is a criminal mastermind. How could McClane possibly KNOW that Gruber is a terrorist? What gives him this blistering insight? Throughout the script we se that McClane is an underdog, a likeable Joe who just happens to be a cop in extraordinary circumstances. McClane exhibits almost superhuman perceptiveness in figuring Gruber’s identity.

So why did Die Hard make a ton of money? Well, it’s full of surprises, which audiences like. And don’t forget the superhero factor. We want McClane to beat the incredible odds. So we forgive and forget this unsupported character reaction. But it’s still there. It’s a minor “jumping-the-shark moment”, which is one of my favourite movie sayings. But more of that another time…

So I hope this has been remotely useful. Great characters have been filling up our screens ever since Ebeneezer Scrooge (and a good deal before that). So have fun with them.

Chances are, if you come up with characters based on real life, you won’t fall into the trap of writing yet more cookie-cutter one-dimensional video-game characters.

I, for one, am tired of seeing girls with swords kicking-ass, girls with guns kicking-ass, or girls in PVC catsuits kicking-ass (never thought I’d say that).

Now I’m off to try to put this into practice with my own script…